10 Dec 2015
29 Nov 2015
I thought this would be a suitable follow-up to my last blog, where I confessed to having become a Kickstarter addict. I wrote a bit about things that turned me off a project, but I didn't really go into what actually turns me onto one. What makes a project actually stand out to me. More accurately, what games specifically stood out to me in such a way that I decided to back them, and for what reason. And then there's the whole aspect of why I'm backing games on Kickstarter that I haven't even played yet when there are currently published games that I would really, really like to own right now, but haven't purchased yet.
27 Nov 2015
Let me just start this by saying that I am by no means a newcomer to crowd-funding, I backed my first project back in April 2014, and for the following year and a half I only backed a handful of projects. I had a very relaxed relationship to crowd-funding as a whole, never looked for projects, they simply came to me through the fan communities that I was a part of.
Then I was introduced to the table top section of Kickstarter. It started innocently enough; someone in my gaming group shared a link to a board game campaign that was mere hours away from funding. I clicked it, was instantly wowed by the vibrant look of the game. I read through the campaign information, looked through the pledge levels and was not only pleased with the game presented, but also how decently priced it was, so I pledged and helped fund my first ever board game Kickstarter. It could have ended there, and with every single other campaign I had backed before that was how it ended - except I couldn't help but think that if this amazing looking game was on this platform - what else could be there?
9 Oct 2015
25 Sep 2015
Moving on to the second sorted out game on my game shelf and one of my favourite games we have Lords of Waterdeep. Now this game originally came with an insert specifically made with organisation in mind. Every player piece had its place, same with the cards, buildings, resources and so forth. The insert even made sure the game board sat snugly inside, making sure to keep all the game components in place, however there were two issues with the original game set-up that made me abandon it. Firstly the game lid was so narrow it would not stay in place if the game didn't sit horizontally, meaning I had to tie something around the box before packing it whenever I took it somewhere, also the game had absolutely no room for an expansion, so when I added the expansion to my collection, the original game box and insert simply had to go.
22 Sep 2015
Starting off my segment of showing off my organising solution for various games is probably one of my more interesting solutions. When I kicked off this thing, my intention was to mainly box up the resources that you needed in the game and not really anything that was key to the game's set-up. With
Bora Bora this originally meant only a few
components initially made it into a box, but then I started rethinking the
system a bit to see if there wasn't one more way to tweak it. Turns out there
21 Sep 2015
Over a year ago I posted about how I had made my own big box solution for Catan. Since then (in fact in the past week or so) I've gotten into somewhat of an organising craze. I've been going through most of the games in my collection and figured out ways to not only keep the components separate and tidy, but also significantly reducing set-up and clean-up time needed for the games in question.
30 Jul 2015
Recently I've been watching a ton of countdown videos on people's favourite Legend of Zelda games. It's just fun to see how people's opinions differ, and how things that turned me off about a game were the exact same things that made others love it, and vice versa. I decided to try and compile my own list and see how it compares to the many, many video countdowns I've now seen. Now, I would have loved to make this into a video, but I'm afraid I'm better at writing my thoughts and opinions than I am at voicing it into a microphone. Also, I don't own any capturing devices or software, so any video would just be me talking, and that's not really interesting. The best video countdowns I came across were the ones that really showed off the gameplay of the individual games. So I'm afraid that my thoughts will just be expressed in writing here on my blog.
16 Jun 2015
4 Apr 2015
I've kind of already touched on this subject in a blog I wrote nearly a year and a half ago, where I lamented the use of region-locking in the entertainment industry, but now that Reed Hastings, CEO of Netflix has begun arguing for a global streaming service rather than sticking to today's formula of region-releases for content, I thought it was time to write about it once again.